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It Takes Two – Official Gameplay Trailer

Video vocabulary

also

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US / 'ɔ:lsəʊ /

UK / ˈɔlso /

A1
  • adverb
  • In addition; too; in a similar way

reverse

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US / rɪ'vɜ:s /

UK / rɪˈvɚs /

B1
  • noun
  • Setting that makes the vehicle go backward
  • (Drive a vehicle) backward gear of a vehicle
  • Instance of a significant change, for the worse
  • In a backwards order
  • Back part or side of something
  • verb
  • To drive a vehicle backward
  • To change to an opposite state, way or condition
  • To change back to a previous or normal condition
  • To change something to its opposite

you

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US / jʊ /

UK / ju /

A1
  • pronoun
  • Person someone is speaking or writing to
  • Person or people in general

make

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US / meɪk /

UK / mek /

A1
  • noun
  • Product made by a particular company; brand
  • verb
  • To arrange or prepare something e.g. dinner
  • To get to (a place) on time
  • To gain the status of (teacher, lawyer, etc.)
  • To create something by putting things together
  • To earn a certain amount of money at a job
  • To cause or force a person to do something
  • To cause something to happen or be formed

nest

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US / nest /

UK / nɛst /

B1
  • noun
  • Home, e.g. of twigs, made by a bird, insect etc.
  • Things designed to fit together
  • Place where you feel secure; home or own room
  • verb
  • To create or live in a nest
  • To fit together, inside or around each other

path

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US / pɑ:θ /

UK / pæθ, pɑθ /

A2
  • noun
  • Method of living leading to a particular result
  • Track made with stones, by walking over the ground

platformer

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US / /

UK / /

A1

may

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US / meɪ /

UK / me /

A1
  • noun
  • 5th month of the year
  • other
  • Used to express a desire
  • Expresses permission, possibility or probability
  • Used to show that a thing could be true

play

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US / pleɪ /

UK / pleɪ /

A1
  • noun
  • Loose, free movement between two objects
  • Single action in a sports game
  • Performance in which people act in a theater
  • verb
  • To act as a character in a movie, or on stage
  • To perform music on an instrument
  • To use a device, e.g. a video game
  • To do something for enjoyment and fun
  • To do or perform a game or sport

this

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US / ðɪs /

UK / ðɪs /

A1
  • adjecitve
  • Used to indicate something already been discussed
  • Used to indicate something happening around now
  • adverb
  • An indication by a physical motion or gesture
  • A specific amount of
  • determiner
  • Person, thing, or idea near you
  • pronoun
  • Person, thing that has already been discussed

into

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US / 'ɪntə /

UK / ˈɪntu /

A1
  • preposition
  • Moving or going inside something
  • In the same direction as; in the direction of
  • So as to become; taking the state of

love

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US / lʌv /

UK / lʌv /

A1
  • noun
  • Person's name
  • A very strong feeling of affection
  • The person you care very deeply about
  • Strong, deep emotional and sexual attraction
  • verb
  • To care for and like someone very strongly, deeply
  • To like doing very much; enjoy greatly
  • To feel a strong emotional and romantic attraction

other

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US / 'ʌðə(r) /

UK / ˈʌðər /

A1
  • adjecitve
  • A thing different from that mentioned
  • determiner
  • (Something) else; not the first (one)
  • pronoun
  • Being the one and only thing of that category

one

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US / wʌn /

UK / wʌn /

A1
  • pronoun
  • You; we; people in general; someone
  • The thing or person previously referred to
  • adjecitve
  • Used to refer to people generally
  • Being a strong example of (something mentioned)
  • number
  • Number 1

open

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US / 'əʊpən /

UK / ˈopən /

A1
  • adjecitve
  • Available for use; accessible
  • Not being hidden; available for others to see
  • Being available for customers to enter or use
  • Allowing everyone to use or take part in
  • Not secret anymore
  • Not closed or shut
  • Willing to accept new ideas and thoughts
  • noun
  • Name for a tennis or golf competition
  • verb
  • To make accessible or able to be used, e.g. road
  • To start the activities or services of a business
  • To make a space or hole appear in something
  • To move or change so that it is no longer closed
  • To start something, e.g. a new business

pull

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US / pʊl /

UK / pʊl /

A1
  • noun
  • Act of breathing in smoke, as from a pipe
  • Force something has that draws other things to it
  • Using your hands to move something to you
  • verb
  • To breathe in smoke, as from a pipe
  • To hold something and move it toward you
  • To remove something by force

turn

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US / tɜ:n /

UK / tɚn /

A1
  • noun
  • Place where changing of direction happens
  • Your time or chance to perform a duty
  • Your chance to play or do in say a game
  • Unexpected change, as in the weather
  • verb
  • To become (a particular age)
  • To become a different quality, color, etc.
  • To change the direction of something, e.g. a car
  • To move in an opposite direction or position
  • To shape metal with a spinning tool

let

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US / let /

UK / lɛt /

A1
  • verb
  • To allow someone to do something
  • Introducing a suggestion to do something together
  • To rent a house, etc. to others

the

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US / ðə /

UK / ðə /

A1
  • article
  • Used to refer to something already mentioned
  • Used to show there is only one of something
  • determiner
  • Used to describe all of a family

hakim

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US / hæˈki:m /

UK / ˈhɑkim /

A1
  • noun
  • A physician using traditional remedies in India and Muslim countries.
  • A judge, ruler, or governor in India and Muslim countries.

level

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US / 'levl /

UK / ˈlɛvəl /

A2
  • adjecitve
  • (Sports) equal to another
  • Being steady and determined (e.g. a voice)
  • noun
  • Specific height of something
  • Amount of ability you have compared to others
  • Floor or deck within a building
  • Tool used to determine if something is lying flat
  • verb
  • To aim a gun at someone
  • To destroy a building; flatten an area completely
  • To make things flat or even
  • To make a score equal to another, in sports

parent

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US / 'peərənt /

UK / ˈpɛrənt, ˈpær- /

A1
  • noun
  • Person's, animal's mother or father
  • Something creating other things of the same kind

with

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US / wɪð /

UK / wɪð, wɪθ /

A1
  • preposition
  • As an employee of a certain company
  • Against something or someone
  • By using something as a means
  • Due to; because of
  • Including
  • Possessing as a feature
  • Related to
  • (Of the manner/attitude by which you do something)
  • Used to express that people or things are together

world

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US / wɜ:ld /

UK / wɜrld /

A1
  • noun
  • All the humans, events, activities on the earth
  • Political division due to some kind of similarity

focus

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US / 'fəʊkəs /

UK / ˈfokəs /

A2
  • noun
  • Main purpose or center of interest or activity
  • verb
  • To see clearly by adjusting your eyes or a camera
  • To keep your attention, concentration on one thing

scene

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US / si:n /

UK / sin /

A2
  • noun
  • Incident where someone behaves angrily, badly
  • View that looks like a picture
  • Place where something particular happened
  • Part of an act in a play

have

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US / həv /

UK / hæv /

A1
  • verb
  • To drink, smoke, eat or use something
  • To experience the effects of something
  • To organize an event, or join in an activity
  • To own, possess, or hold something
  • To cause to happen or produce a particular effect

magnet

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US / ˈmægnət /

UK / 'mæɡnət /

B1
  • noun
  • Metal object that attracts or repels other metals
  • Something popular and able to draw people

collectible

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US / kəˈlɛktəbəl /

UK / /

A1
  • other
  • Subject to or requiring payment especially as specified
  • Things considered to be worth collecting (not necessarily valuable or antique)

enjoy

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US / ɪnˈdʒɔɪ /

UK / ɛnˈdʒɔɪ /

A1
  • verb
  • To take pleasure in something

insane

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US / ɪnˈseɪn /

UK / ɪnˈsen /

B2
  • adjecitve
  • Mentally ill; crazy
  • Being mentally disturbed
  • Being crazy or stupid

know

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US / nəʊ /

UK / noʊ /

A1
  • verb
  • To be familiar with a person or place, thing
  • To feel sure or be convinced about something
  • To discover or be aware of something
  • To be able to distinguish
  • To have knowledge of things

interactive

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US / ˌɪntərˈæktɪv /

UK / ˌɪntɚˈæktɪv /

A2
  • adjecitve
  • Acting or influencing others

xbox

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US / raɪlɪ /

UK / raɪlɪ /

A1

divorce

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US / dɪ'vɔ:s /

UK / dɪˈvɔrs, -ˈvors /

A2
  • noun
  • Legal breakup of a marriage
  • verb
  • To legally end a marriage to (someone)

magically

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US / 'mædʒɪklɪ /

UK / 'mædʒɪklɪ /

B1
  • adverb
  • In a manner that uses or involves magic

shit

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US / ʃɪt /

UK / ʃɪt /

A1
  • noun
  • A coarse term for defecation

combine

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US / kəmˈbaɪn /

UK / kəmˈbaɪn /

A2
  • verb
  • To mix several things together to form one thing

metaphor

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US / ˈmetəfə(r) /

UK / ˈmɛtəˌfɔr, -fɚ /

B1
  • noun
  • Imaginative use of words to reveal a similarity

actually

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US / ˈæktʃuəli /

UK / ˈæktʃuəli /

A1
  • adverb
  • Used to add new (often different) information

use

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US / ju:s /

UK / ju:s /

A1
  • noun
  • Ability to employ something
  • Need to enable it to work
  • Permission to do something with something
  • Act of spending money
  • Operation of a machine for its function
  • verb
  • To have; to eat, drink, consume etc.
  • To need to operate or work
  • To operate a machine, e.g. a computer
  • To treat a person badly
  • To do something with, for a task or purpose

here

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US / hɪə(r) /

UK / hɪr /

A1
  • adverb
  • In this place; at this location, position or time

lose

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US / lu:z /

UK / luz /

A1
  • verb
  • To be unable to keep in check or control something
  • To decrease in value or quantity (e.g. weight)
  • To stop having certain qualities or abilities
  • To stop having or being entitled to
  • To fail to win something that is being contested
  • To be unable to find something you once had
  • To be dependent on someone (used with 'not')

new

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US / nju: /

UK / nu, nju /

A1
  • adjecitve
  • Not old, recently born, built or made
  • Being or doing something for the first time
  • Not felt, seen or known previously
  • Having been recently bought or obtained

shiny

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US / ˈʃaɪni /

UK / ˈʃaɪni /

A2
  • adjecitve
  • Reflecting a lot of light; bright and smooth
  • Bright because of producing light

story

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US / 'stɔ:rɪ /

UK / ˈstɔri, ˈstori /

A1
  • noun
  • One of many floors or levels in a building
  • Account or description of how something happened

unless

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US / ənˈles /

UK / ʌnˈlɛs /

A2
  • conjunction
  • Negative of 'if'

doll

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US / dɒl /

UK / dɑl /

A2
  • noun
  • Toy looking like a person used for play

director

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US / də'rektə(r) /

UK / dɪˈrɛktɚ, daɪ- /

A2
  • noun
  • Senior person who manages part of an organization
  • Person who controls the acting in a movie or play

scenario

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US / sɪˈnɑː.ri.əʊ /

UK / səˈner.i.oʊ /

B1
  • noun
  • An imagined sequence of events in a plan/project

will

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US / wɪl /

UK / wɪl /

A1
  • noun
  • Desire or choice of someone
  • Document saying who gets your money when you die
  • Strong desire to do something; determination
  • Desire to do something; strong wish to do
  • other
  • Used with verbs to express the future
  • verb
  • To leave property to someone after your death
  • To use mental effort to make something happen
  • Am (is, are) likely to do
  • To influence someone to do something
  • To make something happen by strongly wanting it

huge

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US / hju:dʒ /

UK / hjudʒ /

A2
  • adjecitve
  • Very very large

move

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US / mu:v /

UK / muv /

A1
  • noun
  • Act of moving a playing piece in chess, etc.
  • An action; doing something
  • Step taken to achieve a goal
  • verb
  • To cause someone to have certain emotions
  • To cause something to change to a different place
  • To change where people live or a business operates
  • To take action to do or achieve something

reflect

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US / rɪ'flekt /

UK / rɪˈflɛkt /

A2
  • verb
  • To indicate or be a sign of something
  • To bounce back light, heat, sound from a surface
  • To show an image in glass, water, a mirror etc.
  • To think of something seriously and carefully

their

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US / ðɛː /

UK / ðer /

A1
  • determiner
  • Belonging to them

way

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US / weɪ /

UK / we /

A1
  • adverb
  • Used to emphasize the amount of something
  • noun
  • Particular aspect of something being thought about
  • One of various choices that could be made
  • Particular existing condition or state
  • (Often long) distance or length of time
  • How something is done
  • Route to go to a place
  • Small street
  • Usual behavior, emotions or habits of someone

gameplay

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US / 'ɡeɪmpleɪ /

UK / 'ɡeɪmpleɪ /

C2
  • noun
  • The plot of a computer or video game

cheesy

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US / 'tʃi:zɪ /

UK / ˈtʃizi /

C1
  • adjecitve
  • Being of poor quality or in bad taste; not sincere
  • Tasting like cheese

take

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US / teɪk /

UK / tek /

A1
  • noun
  • Filming of a single scene for TV or the movies
  • verb
  • To accept something that is offered
  • To use a method of traveling, e.g. a bus or train
  • To use a camera to make (a photo)
  • To pick up something and go away with it
  • To study a subject in school
  • To attempt to pass (an exam)
  • To require a certain amount of time, money, space

show

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US / ʃəʊ /

UK / ʃo /

A1
  • noun
  • False display of love, emotion or action
  • An event for displaying or promoting goods
  • Play, opera or theater production
  • Presentation that is broadcast on TV or radio
  • verb
  • To be easily seen or displayed
  • To display your emotions or feelings
  • To let someone see something; display
  • To explain or teach how something is done
  • To lead someone somewhere; point them to something
  • To prove something to be true, correct
  • To reveal or allow something to be seen

between

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US / bɪˈtwi:n /

UK / bɪˈtwin /

A1
  • preposition
  • From one person, thing, or place, to another
  • In the space that separates two objects
  • Among two or more people who share something

swap

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US / swɒp /

UK / swɑp /

B2
  • noun
  • A trade or exchange of goods without using money
  • verb
  • To exchange goods without spending money; trade

they

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US / ðeɪ /

UK / ðe /

A1
  • pronoun
  • Two or more people, animals, or things

who

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US / hu: /

UK / hu /

A1
  • pronoun
  • Which person
  • Used to introduce information about people

daughter

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US / ˈdɔ:tə(r) /

UK / ˈdɔtɚ /

A1
  • adjecitve
  • (Of a company) being a subsidiary of another firm
  • noun
  • A female child of someone

mechanic

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US / məˈkænɪk /

UK / mɪˈkænɪk /

B1
  • noun
  • A person who looks after/works with machinery

compete

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US / kəmˈpi:t /

UK / kəmˈpit /

A2
  • verb
  • To try to beat others at something, e.g. a race

experience

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US / ɪk'spɪərɪəns /

UK / ɪkˈspɪriəns /

A1
  • noun
  • Thing a person has done or that happened to them
  • An event at which you learned something
  • Knowledge gained by living life, doing new things
  • verb
  • To gain knowledge by doing things

friend

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US / frend /

UK / frɛnd /

A1
  • noun
  • Person who you like and enjoy being with

now

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US / naʊ /

UK / naʊ /

A1
  • adverb
  • At the present time or moment
  • Right away or in the next possible moment
  • Used to refer to something that just happened
  • Time between the present and a moment in the past
  • conjunction
  • Resulting from or because of something

gun

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US / ɡʌn /

UK / ɡʌn /

A2
  • noun
  • Weapon which fires bullets down a tube
  • verb
  • To suddenly make an engine run faster

boom

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US / bu:m /

UK / bum /

B1
  • noun
  • Very fast increase in growth or popularity
  • A very loud and deep sound
  • verb
  • To experience a rapid increase in growth
  • To make a very loud and deep sound

give

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US / ɡɪv /

UK / ɡɪv /

A1
  • noun
  • Degree of flexibility in something, a material
  • verb
  • To hand over or present something to someone
  • To cause someone to have or experience something

guidance

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US / ˈgaɪdns /

UK / ˈɡaɪdns /

A2
  • noun
  • Advice on what to do in school, job, future
  • Process of controlling weapons to hit a target
  • Act of guiding a person or thing

fix

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US / fɪks /

UK / fɪks /

A2
  • noun
  • Answer to a problem
  • verb
  • To arrange or prepare something
  • To attach something so it will not move or change
  • To dishonestly arrange the result of a game
  • To make an animal unable to produce young
  • To make something whole or able to work again

not

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US / nɒt /

UK / nɑt /

A1
  • adverb
  • Word indicating the negative
  • (Used to form the negative of verbs)

relationship

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US / rɪˈleɪʃnʃɪp /

UK / rɪˈleʃənˌʃɪp /

A2
  • noun
  • Connection between two or more people or things
  • Way people interact or live with each other
  • Romantic or loving friendship between two people

squirrel

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US / 'skwɪrəl /

UK / ˈskwɚrəl, ˈskwʌr- /

B2
  • noun
  • Small furry tree-living animal with a big tail

attraction

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US / ə'trækʃn /

UK / əˈtrækʃən /

A2
  • noun
  • Theme park or fairground; place worth visiting
  • The act of making someone become interested in

can

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US / kæn /

UK / kən,kæn /

A1
  • noun
  • A metal container for storing food
  • other
  • Able to; have the skill to; have the time to
  • verb
  • To have permission to
  • To be possible to do
  • To preserve food by sealing it in a metal container

copy

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US / ˈkɒpi /

UK / ˈkɑ:pi /

A1
  • noun
  • A counter for items that are the same
  • Fake product pretending to be an original
  • An imitation of an original
  • A duplicate of a paper printed in a photocopier
  • Written text for printing, use in ads, etc.
  • verb
  • To make something look the same as the original
  • To act in the exact same way as someone else
  • To read and then write down what you read

war

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US / wɔ:(r) /

UK / wɔr /

A2
  • noun
  • Situation where armies fight each other

same

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US / seɪm /

UK / sem /

A1
  • adjecitve
  • Being equal in quality and amount
  • Identical; not different
  • Not changing; constant

tiny

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US / 'taɪnɪ /

UK / ˈtaɪni /

A2
  • adjecitve
  • Very, very small

sense

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US / sens /

UK / sɛns /

A1
  • noun
  • Certain mental feeling or emotion
  • Normal or clear state of mind
  • Meaning of a particular word, phrase or text
  • verb
  • To perceive using sight, sound, taste touch etc.
  • To recognize the presence of something

book

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US / bʊk /

UK / bʊk /

A1
  • noun
  • Thing made of pages with writing on that you read
  • verb
  • (Police) to officially record someone's crimes
  • To reserve (hotel room, etc.) in advance
  • To produce a red or yellow card to a soccer player

crazy

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US / 'kreɪzɪ /

UK / ˈkrezi /

A2
  • adjecitve
  • Mentally ill; mad
  • Not being sensible or practical
  • Really like someone or something very much
  • noun
  • Person acting in a manner that is strange and odd

want

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US / wɔnt /

UK / wɑnt, wɔnt /

A1
  • noun
  • Something you desire or wish for
  • State or condition of poverty
  • verb
  • To desire or wish for something; hope for a thing

weigh

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US / weɪ /

UK / weɪ /

A2
  • verb
  • To balance things against each other
  • To consider something carefully to form an opinion
  • To determine the weight of, using scales

amount

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US / ə'maʊnt /

UK / əˈmaʊnt /

A1
  • noun
  • Quantity of something
  • verb
  • To add up to a certain figure

joseph

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US / ˈdʒəuzif /

UK / ˈdʒozəf, -səf /

A1
  • noun
  • (New Testament) Husband of Mary and (in Christian belief)
  • other
  • Leader of the Nez Perce in their retreat from United States troops

never

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US / 'nevə(r) /

UK / ˈnɛvɚ /

A1
  • adverb
  • Not ever; not at any time

control

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US / kən'trəʊl /

UK / kənˈtrol /

A1
  • noun
  • A device designed to operate a machine
  • Participant in experiment that is left untouched
  • Act to dominate or command; make manageable
  • A law limiting the growth or spread of something
  • A place which overseas or manages e.g. a factory
  • verb
  • To direct or influence the behavior of something

myself

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US / maɪˈself /

UK / maɪˈsɛlf /

A1
  • pronoun
  • The same person who did the action mentioned
  • My regular, usual, or healthy self

piece

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US / pi:s /

UK / pis /

A1
  • noun
  • A counter in a board game
  • Small part of something larger
  • verb
  • To put items together to assemble something

unique

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US / jʊ'ni:k /

UK / juˈnik /

A2
  • adjecitve
  • Unlike other things; being the only one like it

wasp

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US / wɒsp /

UK / wɑsp, wɔsp /

B2
  • noun
  • Black and yellow flying insect that can sting

home

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US / həʊm /

UK / hom /

A1
  • adjecitve
  • A sports team's own field or place of play
  • adverb
  • Into the correct or intended position
  • noun
  • House, apartment or building to be rented or sold
  • Institution for sick or elderly people
  • Place where a person or a family lives
  • Country where a person lives or was born
  • Region that is native to peoples, plant or animals
  • verb
  • To move towards a particular target location

for

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US / fə(r) /

UK / fɔr,fə /

A1
  • preposition
  • Used to show the purpose, or need of something

herself

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US / hɜ:ˈself /

UK / hɚˈsɛlf /

A1
  • pronoun
  • Female person that did the original action

through

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US / θru: /

UK / θru /

A2
  • adjecitve
  • having finished using or doing something
  • adverb
  • From the beginning of something until the end
  • preposition
  • Over, in, across an entire thing or place
  • Allowing you to pass between, or to
  • By a particular way or process; by the use of

time

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US / taɪm /

UK / taɪm /

A1
  • noun
  • Speed at which music is played; tempo
  • Point as shown on a clock, e.g. 3 p.m
  • Number of hours, minutes needed to do something
  • Occasion when something happens
  • Period or occasion that something occurred
  • Period in history or the past
  • Something measured in minutes, hours, days, etc.
  • How long an event takes; duration
  • verb
  • To check speed at which music is performed
  • To choose a specific moment to do something
  • To measure how long an event takes, e.g. a race
  • To schedule something to occur at a specific moment

danger

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US / ˈdeɪndʒə(r) /

UK / ˈdendʒɚ /

A1
  • noun
  • The possibility of getting hurt, damaged, killed

sound

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US / saʊnd /

UK / saʊnd /

A1
  • adjecitve
  • Sensible, dependable and reliable
  • Unbroken or undisturbed, as of sleep
  • Firm or solid in structure
  • Sane; not mentally ill
  • Clearly reasoned; involving sense, good judgment
  • noun
  • Unique quality that characterizes a style of music
  • Waves traveling in air or water that can be heard
  • verb
  • To seem or appear to be, from what was said
  • To say in a clear deliberate manner
  • To make a noise, e.g. to ring a bell

depend

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US / dɪˈpend /

UK / dɪˈpend /

B1
  • verb
  • Be controlled or determined by (someone/something)

object

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US / 'ɒbdʒɪkt /

UK / ˈɑbdʒɪkt /

A2
  • noun
  • Something you can see or touch, but is not alive
  • Goal or purpose of a particular plan or activity
  • The thing that the action of a verb acts upon
  • verb
  • To disagree; to protest against an idea or plan

fare

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US / feə(r) /

UK / fer /

B1
  • noun
  • Money people pay to travel on buses, taxis, boats
  • Kind of food
  • verb
  • To perform well or poorly

place

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US / pleɪs /

UK / ples /

A1
  • noun
  • Particular location, area or region
  • verb
  • To put someone in a particular type of situation
  • To put something in a certain location or position

similar

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US / ˈsɪmələ(r) /

UK / ˈsɪməlɚ /

A1
  • adjecitve
  • Nearly the same; alike

find

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US / faɪnd /

UK / faɪnd /

A1
  • noun
  • Object discovered by chance
  • Things that have been discovered from searching
  • verb
  • To become aware of something that is happening
  • To discover or meet by chance
  • To decide if someone is guilty of a crime, or not
  • To learn through study, research, or effort
  • To discover something by looking for it

great

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US / ɡreɪt /

UK / ɡret /

A1
  • adjecitve
  • Very large in size
  • Very important
  • Very good; fantastic; wonderful
  • adverb
  • Very good; better than before
  • noun
  • Successful and well-admired person

variation

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US / ˌveəriˈeɪʃn /

UK / ˌvɛriˈeʃən, ˈvær- /

A2
  • noun
  • Something almost the same as another but different
  • Music played with a different tune from another

each

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US / i:tʃ /

UK / itʃ /

A1
  • determiner
  • Every one of two or more things
  • pronoun
  • Per one person or thing

example

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US / ɪgˈzɑ:mpl /

UK / ɪɡˈzæmpəl /

A1
  • noun
  • Thing, person which represents a category

happen

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US / 'hæpən /

UK / ˈhæpən /

A1
  • verb
  • To take place or occur

down

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US / daʊn /

UK / daʊn /

A1
  • adjecitve
  • Being sad, sick, or unhappy
  • Not operating, working, or functioning as expected
  • adverb
  • In a sitting or lying position
  • Towards or on the ground, floor, or bottom
  • Written or copied onto a piece of paper or book
  • noun
  • A period of play in American Football
  • The soft, smooth hairs that cover a bird's body
  • preposition
  • Along something's path, course, or direction
  • Going from a higher position to a lower position
  • verb
  • To eat or drink very quickly and without stopping

force

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US / fɔ:s /

UK / fɔrs, fors /

A1
  • noun
  • Group of persons trained for military action; army
  • Pressure; attraction
  • The use of physical strength/violence to persuade
  • verb
  • To use physical strength or violence to persuade

sap

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US / sæp /

UK / sæp /

B2
  • noun
  • Foolish person who is easy to trick
  • Liquid inside a plant that carries its foods
  • verb
  • To weaken or use up the supply of e.g. energy

fun

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US / fʌn /

UK / fʌn /

A1
  • adjecitve
  • Amusing and enjoyable
  • noun
  • Enjoyable or amusing quality or feeling

ride

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US / raɪd /

UK / raɪd /

A1
  • noun
  • Machine at an amusement park for riding on for fun
  • Trip on a bicycle or a horse
  • verb
  • To travel in a particular vehicle as a passenger
  • To sit on and control a horse or vehicle

she

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US / ʃɪ /

UK / ʃi /

A1
  • pronoun
  • Female person or animal mentioned before
  • (Refers to female person mentioned before)

about

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US / ə'baʊt /

UK / əˈbaʊt /

A1
  • adverb
  • To be ready to; going to
  • Nearly; approximately; roughly
  • Near; next to; close to
  • In every direction; in the area of
  • preposition
  • Concerning or of (a topic)

different

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US / ˈdɪfrənt /

UK / ˈdɪfrənt /

A1
  • adjecitve
  • Not of the same kind; unlike other things

gang

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US / ɡæŋ /

UK / ɡæŋ /

B1
  • noun
  • Group that you disapprove of, e.g. criminals
  • verb
  • To gather together to do something (often illegal)

that

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US / ðæt /

UK / ðæt, ðət /

A1
  • adjecitve
  • The person or thing being talked about
  • Used to identify something both the speakers know
  • adverb
  • Used to reinforce adjectives and adverbs
  • To such a degree
  • conjunction
  • Used to connect a noun clause
  • Used to introduce an adverbial clause
  • Used to introduce a noun clause
  • determiner
  • Used as a noun to refer to something
  • pronoun
  • Referring an object far away
  • Used to refer to the relative pronoun ‘which’

what

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US / wɒt /

UK / hwɑt, hwʌt, wɔt, wʌt,hwət, wət /

A1
  • pronoun
  • Thing or things that; the same kind as
  • Used to emphasize something you are about to say
  • adjecitve
  • Used to refer to a particular amount, or number
  • Used to place emphasis on a particular quality
  • adverb
  • To a certain degree
  • determiner
  • Question words used for asking for information
  • exclamation
  • Used to express excitement, shock, or surprise
  • Used to ask people to repeat something they said

lastly

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US / ˈlɑ:stli /

UK / ˈlæstli /

A2
  • adverb
  • In conclusion; at the final part of something

stay

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US / steɪ /

UK / ste /

A1
  • noun
  • Legal order to stop or delay an action
  • Strong rope or wire that supports a ship's mast
  • Period of time spent living in or visiting a place
  • verb
  • To keep trying without giving up
  • To remain in the same place and not move away
  • To spend time visiting a place or someone's home

and

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US / ənd /

UK / ənd, ən,ænd /

A1
  • conjunction
  • Used to refer to two or more things
  • Plus; in addition; on top of that
  • Used to introduce an action that follows another

hope

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US / həʊp /

UK / hop /

A1
  • noun
  • When you wish something will happen; what you wish
  • verb
  • To expect and want something to happen

only

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US / ˈəunli /

UK / ˈonli /

A1
  • adverb
  • Just one; just that amount or thing; not more than
  • Not very important or serious
  • Just that type of thing, person
  • Short time ago; not before a certain time
  • conjunction
  • Except; but

two

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US / tu: /

UK / tu /

A1
  • number
  • 2

another

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US / əˈnʌðə(r) /

UK / əˈnʌðɚ /

A1
  • adjecitve
  • One more, but not this
  • determiner
  • One more added
  • pronoun
  • One more (thing)

finding

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US / ˈfaɪndɪŋ /

UK / ˈfaɪndɪŋ /

A1
  • noun
  • Something you discover or find out; a result
  • verb
  • To become aware of something that is happening
  • To discover or meet by chance
  • To decide if someone is guilty of a crime, or not
  • To learn through study, research, or effort
  • To discover something by looking for it

meet

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US / mi:t /

UK / mit /

A1
  • noun
  • Sporting competition e.g. swimming
  • verb
  • To provide something that is necessary
  • To come together at a certain time or place

most

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US / məʊst /

UK / most /

A1
  • adverb
  • Very; extremely
  • Greatest possible degree
  • pronoun
  • Nearly all of something

throughout

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US / θru:ˈaʊt /

UK / θruˈaʊt /

A2
  • adverb
  • From the beginning of something until the end
  • preposition
  • Over/across an entire place/thing; in every part

out

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US / aʊt /

UK / aʊt /

A1
  • adverb
  • No longer stylish (e.g. fashion)
  • Away from home, business, or the usual place
  • In a direction/movement away from inside or center
  • noun
  • Act when a batter cannot continue playing
  • verb
  • To tell people a secret

clone

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US / kləʊn /

UK / kloʊn /

B2
  • verb
  • To make an exact copy of a living thing

decide

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US / dɪ'saɪd /

UK / dɪˈsaɪd /

A2
  • verb
  • To make a choice or choose after thinking about it
  • To make a legal judgment in court
  • to affect the result of something

game

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US / ɡeɪm /

UK / ɡem /

A1
  • noun
  • Activity with rules that people play to have fun
  • Birds and animals people hunt to kill and eat
  • Match between two teams

help

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US / help /

UK / hɛlp /

A1
  • noun
  • Something given to enable a person to do something
  • Assistance given to someone in need
  • Someone who makes something easier or possible
  • verb
  • To act to enable a person to do something; assist
  • To make something better or less difficult

match

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US / mætʃ /

UK / mætʃ /

A2
  • noun
  • Something that is equal to or the same as another
  • Small stick you strike to light a fire candle etc.
  • A sports competition between two people or teams
  • Person or thing that goes well with another
  • verb
  • To equal or be as good as something else
  • To work well or look good with something else

marry

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US / 'mærɪ /

UK / ˈmæri /

A1
  • verb
  • To become the husband or wife of someone
  • To perform a marriage ceremony

call

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US / kɔ:l /

UK / kɔl /

A1
  • noun
  • A order or request for action
  • The sound an animal makes, often when in danger
  • A correct prediction, e.g. a decision in a game
  • A short visit to a place or person
  • A decision by a referee or umpire in a game
  • verb
  • To make a request or order for action
  • (Animal) to make sounds to warn of danger
  • To announce the date of an election
  • To make a judgment about something
  • To give someone or something a name
  • To guess in advance the result or outcome
  • To visit a place or person for a short time
  • To phone someone
  • To speak, announce or shout in a loud voice

tree

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US / tri: /

UK / tri /

A1
  • noun
  • Tall green plants in a forest
  • Introduction to Video Content
  • It Takes Two is an upcoming co-op action-adventure platformer developed by Hazelight and directed by Joseph Fares. In this game, players take on the role of Cody and May, two parents who have decided to get a divorce. Their decision upsets their daughter Rose, who creates two dolls that magically transform Cody and May. With the help of a love book named Dr. Hakim, the couple must find a way to stay together.The gameplay of It Takes Two focuses on combining the story and gameplay elements. Each scene in the game is unique and reflects the events in the story. Players will control Cody and May as they navigate through various challenges and obstacles to fix their relationship.One of the examples shown in the gameplay trailer is when Cody and May encounter a gang of squirrels in a tree. May discovers that Cody has allowed a nest of wasps to move in, causing tension between the squirrels and the wasps. To resolve this conflict, players can combine different weapons, such as the sap gun and the match gun, to create explosions and weigh down objects. This allows them to open new paths and progress in the game.Another level showcased in the trailer involves Cody and May's lost attraction. They are given pieces of a magnet as a metaphor for their attraction, and players can use these magnets to manipulate the environment and navigate through dangerous situations.The game also introduces a mechanic related to time. Cody gains the ability to control time and reverse objects, while May can create a clone of herself to swap places. This adds a layer of complexity to the gameplay and provides unique experiences depending on which character players are controlling.Overall, It Takes Two offers a wide range of gameplay mechanics and scenarios, ensuring that players will constantly encounter new challenges and surprises. The game emphasizes the importance of teamwork and communication, as players must work together to overcome obstacles and fix the strained relationship between Cody and May. With its innovative gameplay and engaging story, It Takes Two is shaping up to be an exciting and emotionally impactful gaming experience.
  • Subtitles section
  • This is Joseph Fares, Game Director at Hazelight and I'm here to show you gameplay of It Takes Two.
  • The game is a co-op action-adventure platformer with a focus on marrying the story and gameplay.
  • You play as Cody and May, two parents that have decided to divorce.
  • Of course, this upsets their daughter Rose who creates two dolls that the parents magically turn into.
  • And with the guidance of a cheesy love book called Dr. Hakim they have to stay together.
  • I will help you fix your relationship.
  • You now control Cody and May on this crazy ride.
  • We can't reach them.
  • We're tiny.
  • The amount of variation is insane.
  • There are no similar scenarios.
  • Every scene is unique.
  • Whatever happens in the story will be reflected in the gameplay.
  • Let me show you some examples.
  • When Cody and May meet a gang of squirrels in their tree May finds out that Cody let a nest of wasps move in.
  • Now they are forced into a war between the wasps and the squirrels using the squirrels' weaponry.
  • Combine the sap gun and the match gun to create explosions or Use them to weigh down objects and open new paths.
  • Here's another example.
  • This level is about finding Cody and May's lost attraction.
  • They are given pieces of a magnet as a metaphor for their attraction.
  • Use the magnets to push and pull your way through danger.
  • Another level is their relationship to time.
  • You have no sense of time.
  • She is never at home.
  • I can't be in two places at the same time, can I?
  • Oh, unless you want me to clone myself.
  • Cloning?
  • I have no sense of time.
  • Cody can now control time and reverse objects and May can make a clone of herself to swap places.
  • Actually, most of the levels in this game will have May and Cody using a new mechanic so depending on what character you're playing as, you'll have a different experience.
  • And instead of having collectibles and other shiny shit, we made the world interactive and fun.
  • We Also have a huge amount of minigames spread out throughout the levels for Cody and May to find and to compete with each other.
  • And lastly, with the Friends Pass, you only need to buy one copy of the game to play with your friends.
  • Now, have a great trip and I hope you enjoy the game.
  • I know you will.
  • Boom!
  • XBOX SOUND